Founder & CEO2016 – 2021

THE JUMP

A social platform built around communities, not algorithms. We raised $7M to build something different—a place where people connect around things they love, and brands earn attention through quality content, not paid interruptions.

Group CommunicationsOriginal ContentBrand PartnershipsSocial PlatformAuthentic CommunityPrivacy and Control
2,500+

Groups Created

70+

Countries

60%+

Retention

1

Global Pandemic

The Vision

Communities, Not Algorithms

Most social platforms make money by stealing your attention. They optimize for time-on-platform, which means optimizing for addiction, outrage, and infinite scroll. We built The Jump on a different premise: what if a platform had to earn your time by being genuinely useful?

The Jump was a social platform where people formed groups based on their interests—sports teams, theater groups, ski clubs, non-profits, and communities around YouTubers and creators. We partnered with brands to create content people actually wanted to see, instead of interrupting them with ads they didn't ask for.

60%+ retention told us people wanted to stay. That's not addiction—that's value.

The Jump

What Made It Different

01

The Revenue Model

Most social platforms make money by keeping you scrolling—so they optimize for addiction. Our revenue model was different.

02

Brands as Partners, Not Advertisers

Instead of pay-to-play ads or boosted posts, brands invested in original content and genuine community engagement.

03

Valuable at 20 Users

Traditional social networks need millions of users to be interesting. The Jump was valuable with just 20.

04

Your Feed, Your Rules

No ads in your feed. Ever. You controlled exactly what you saw.

Sports Teams

Group Communication Reimagined

Beyond creator communities, The Jump powered sports teams—from ski teams to football programs. Teams used The Jump for real-time updates, photo sharing, event coordination, and parent communication.

This sports use case became the foundation for Team Scout—taking everything we learned about group communication and building it specifically for youth athletics.

See Team Scout

Case Study

Ravens Football

The Ravens used The Jump for years—managing multiple groups, sharing game videos, photos, practice schedules, directions, and important team links.

Ravens Team App - Coaches & Staff
Ravens Team App - Parents
Ravens Team App - Events
Ravens Football Team

Featured Communities

100+ Communities Called The Jump Home

Pen Pals community

PEN PALS

Letter-writing community connecting people across the globe

Behind the Con community

BEHIND THE CON

True crime enthusiasts discussing cases and investigations

JHS Pedals community

JHS PEDALS

Kansas City guitar effects company community

Brick Fandom LEGO community

BRICK FANDOM

LEGO enthusiasts and builders community

Wood Life community

WOOD LIFE

Craftspeople sharing projects and techniques

Food Files community

+ MANY MORE

Food, fitness, music, art, and beyond

Production Arm

From Platform to Production

The Jump wasn't just a tech platform—it was a content engine. Our community relationships led to producing Gutted, a 6-day van build-off festival that brought together 75+ creators and 35+ brand partners.

We also built Blankspace, a streaming platform for the content we created. This production capability set the foundation for Creator Space.

View Gutted Project

GUTTED BY THE NUMBERS

2

Seasons

75+

Creators

35+

Brand Partners

6

Day Event

Legacy

What I Learned Building The Jump

PHONE-FIRST AUTHENTICATION WORKS

Users don't want another password. Phone numbers are universal identifiers that dramatically reduce friction.

COMMUNITIES NEED HUMAN TOUCH

Algorithms can't replace genuine connection. The best communities have real moderators and authentic engagement.

PLATFORM + CONTENT = MULTIPLIER

Building a platform is one thing. Creating content with your community is what drives real engagement and loyalty.

The Jump's learnings directly informed Team Scout—phone-first auth, human support, community-centered design.